LexConsumer
Omega War
Browser-first 3D real-time strategy game (Divisions 1945) — post-V-E-Day order-of-battle research, division/deck rosters, and a shared unit-data schema for the tactical layer, deck builder, and campaign map.
Pre-AlphaLexConsumer
Key metrics
Metrics being defined
Competitive Intel
0 entries
No competitive intel entries for this product yet.
Research Hub
80 documents
- AI-TUNE Agent ConventionsSession Run↗ www.georgeqle.com
- Arsenal 1945 — Omega WarResearch↗ www.georgeqle.com
- Battle Briefing screen buildProduct Design↗ www.georgeqle.com
- Battle Briefing wiring evidenceProduct Design↗ www.georgeqle.com
- Confirmed Game Prototype Test — Tactical Vertical SliceProduct Design↗ www.georgeqle.com
- Conquest / Assault / Raid Pressure Adapters & Indirect Map-Objective Victory PressureProduct Design↗ www.georgeqle.com
- Conquest of Helmstedt LDD + Rules ReviewResearch↗ www.georgeqle.com
- Data Field Schema Alignment — Omega WarProduct Design↗ www.georgeqle.com
- Decklist Rules Alignment - Omega WarProduct Design↗ www.georgeqle.com
- Deployment Plan — Fixed Deck Timing UI ReviewProduct Design↗ www.georgeqle.com
- Divisions 1945 — Omega WarResearch↗ www.georgeqle.com
- Doctrine-Aware Self-Improving AI RoadmapProduct Design↗ www.georgeqle.com
- Fork Idea Branch — Omega War → Unthinkable + VittlesProduct Design↗ www.georgeqle.com
- Game Audience — Omega WarResearch↗ www.georgeqle.com
- Game Fantasy — Omega WarResearch↗ www.georgeqle.com
- Game Genre Map - Omega WarResearch↗ www.georgeqle.com
- Game Rules Inventory ReviewResearch↗ www.georgeqle.com
- Helmstedt Real-World Research + Map Objective ReviewResearch↗ www.georgeqle.com
- History 2026-06-10 010609 — Idea Scope Brief — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 011225 — Idea Scope Brief — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 020838 — Game Audience — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 111014 — Game Audience — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 132606 — Game Fantasy — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 172429 — Game Fantasy — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 175326 — Game Fantasy — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 184856 — Game Fantasy — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 190301 — Game Fantasy — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 193246 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 195625 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 215238 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 221955 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 223716 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-10 235919 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-11 013658 — Divisions 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-11 221423 — Arsenal 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-11 221423 — Divisions 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-12 112457 — Divisions 1945 — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-12 211440 — Proposed Divisions and Decks Roster - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-13 000000 — Game Genre Map - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-13 192617 — Game Genre Map - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-13 220712 — Game Genre Map - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-14 162150 — Unit Data Schema — Topic 01: Core Unit/Card Entity — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-14 225722 — Unit Data Schema — Topic 02: Equipment & Variants — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-14 234600 — Fork Idea Branch — Omega War → Unthinkable + VittlesHistory↗ www.georgeqle.com
- History 2026-06-14 234839 — Unit Data Schema — Topic 03: Phase vs Era-Band Split — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-15 132048 — Unit Data Schema — Topic 06: Command-Post & Wonder-Slot Governance — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-15 151240 — Unit Data Schema — Topic 04: Deck / Band / Card-Roster — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-15 154527 — Unit Data Schema — Topic 05: Division / To&E Mapping — Omega WarHistory↗ www.georgeqle.com
- History 2026-06-15 182354 — Tactical Vertical-Slice Spec - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-15 193916 — Game Prototype Test Scope — Tactical Vertical SliceHistory↗ www.georgeqle.com
- History 2026-06-15 214640 — UX Variations — Tactical BattleHistory↗ www.georgeqle.com
- History 2026-06-15 231819 — Tactical Vertical-Slice Spec - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-23 122735 — Phase Progression Comeback Rule Alignment - Omega WarHistory↗ www.georgeqle.com
- History 2026-06-26 143724 — Player Copy Audit - Deployment PlanHistory↗ www.georgeqle.com
- History 2026-06-26 143724 — Prototype Review - Tactical BattleHistory↗ www.georgeqle.com
- History 2026-07-01 110341 — Tactical Battle Experiments ReviewHistory↗ www.georgeqle.com
- History 2026-07-01 140727 — Tactical Battle Experiments ReviewHistory↗ www.georgeqle.com
- History 2026-07-02 103735 — Doctrine-Aware Self-Improving AI RoadmapHistory↗ www.georgeqle.com
- History 2026-07-02 104930 — Doctrine-Aware Self-Improving AI RoadmapHistory↗ www.georgeqle.com
- History 2026-07-02 134353 — Tactical Battle Prototype WrapHistory↗ www.georgeqle.com
- History 2026-07-08 115428 — Conquest / Assault / Raid Score-Pressure Adapters & Indirect Map-Objective ScoringHistory↗ www.georgeqle.com
- Idea Scope Brief — Omega WarIdea Brief↗ www.georgeqle.com
- Idea Scope Brief — Omega War: VittlesIdea Brief↗ www.georgeqle.com
- Phase Progression Comeback Rule Alignment - Omega WarProduct Design↗ www.georgeqle.com
- Player Copy Audit - Deployment PlanResearch↗ www.georgeqle.com
- Proposed Divisions and Decks Roster - Omega WarResearch↗ www.georgeqle.com
- Prototype Review - Tactical BattleProduct Design↗ www.georgeqle.com
- Shared Weapon-Catalog Drift Audit & Architecture RecommendationResearch↗ www.georgeqle.com
- Tactical Battle Experiments ReviewResearch↗ www.georgeqle.com
- Tactical Vertical-Slice Spec - Omega WarProduct Design↗ www.georgeqle.com
- Unit Data Schema - Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 01: Core Unit/Card Entity — Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 02: Equipment & Variants — Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 03: Phase vs Era-Band Split — Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 04: Deck / Band / Card-Roster — Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 05: Division / To&E Mapping — Omega WarResearch↗ www.georgeqle.com
- Unit Data Schema — Topic 06: Command-Post & Wonder-Slot Governance — Omega WarResearch↗ www.georgeqle.com
- User Flow Map - Prototype Build Plan - Tactical BattleJourney Map↗ www.georgeqle.com
- UX Variations — Tactical BattleProduct Design↗ www.georgeqle.com
- Weapon-Loadout Customization — System Audit & Go-Forward ModelResearch↗ www.georgeqle.com
Roadmap
No roadmap items for this product yet.
Timeline
No timeline events for this product yet.
Dev Docs
22 files
prototype
- Conquest of Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/demo/deployment-plan-first
- Conquest of Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/after-action-demo
- Conquest of Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/playable-battle
- Conquest of Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/demo/playable-battle
- Conquest of Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/deployment-plan-first
- Copy inventory — tactical-battle prototype↗ www.georgeqle.comunthinkable/tactical-battle/copy-review
- Drive on Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/demo/deployment-plan-soviet
- Drive on Helmstedt↗ www.georgeqle.comunthinkable/tactical-battle/deployment-plan-soviet
- EXP-01 Camera And Selection Controls↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-01-camera-selection
- EXP-02 Unit Movement And Formation Readability↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-02-unit-movement-formation
- EXP-03 Cover And Suppression Microfight↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-03-cover-suppression-microfight
- EXP-04 Capture Points And Score Pressure↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-04-capture-score-pressure
- EXP-05 Deployment Queue To Runtime Spawn↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-05-deployment-spawn-adapter
- EXP-06 Command-Post Unlock Chain↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-06-command-post-unlock-chain
- EXP-07 Basic Combat Resolution↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-07-basic-combat-resolution
- EXP-08 Baseline AI Loop↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-08-baseline-ai-loop
- EXP-09 Tactical UI HUD↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-09-tactical-ui-hud
- EXP-10 Save/Pause/Reload↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-10-save-pause-reload
- EXP-11 Performance Ceiling Probe↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-11-performance-ceiling-probe
- EXP-12 Wonder Telegraph And Counterplay↗ www.georgeqle.comunthinkable/tactical-battle/experiments/exp-12-wonder-telegraph-counterplay
- Tactical Battle — Prototype Demo↗ www.georgeqle.comunthinkable/tactical-battle/demo
- Weapon-name alignment — tactical-battle prototype↗ www.georgeqle.comunthinkable/tactical-battle/copy-review